UnityStandardAssets.Characters.ThirdPerson.ThirdPersonUserControl.Start C# (CSharp) Method

Start() private method

private Start ( ) : void
return void
        private void Start()
        {
            _animator = GetComponent<Animator>();

            // get the transform of the main camera
            if (Camera.main != null)
            {
                m_Cam = Camera.main.transform;
            }
            else
            {

                Debug.LogWarning(
                    "Warning: no main camera found. Third person character needs a Camera tagged \"MainCamera\", for camera-relative controls.");
                // we use self-relative controls in this case, which probably isn't what the user wants, but hey, we warned them!
            }

            // get the third person character ( this should never be null due to require component )
            m_Character = GetComponent<ThirdPersonCharacter>();
        }
ThirdPersonUserControl