private SceneTransitioning ( Scene from, Scene to ) : void | ||
from | Scene | |
to | Scene | |
return | void |
private void SceneTransitioning(Scene from, Scene to)
{
if (persistAcrossScenes)
{
if (releaseOnSceneTransition)
{
while (_liveObjs.Count > 0)
{
_liveObjs.First.Value.Release();
}
}
}
else
{
Clear();
}
}