private static extern void Internal_Create([Writable] Texture3D mono, int width, int height, int depth, TextureFormat format, bool mipmap); [ExcludeFromDocs]
public Texture3D(int width, int height, int depth, GraphicsFormat format, TextureCreationFlags flags, int mipCount) { bool flag = !base.ValidateFormat(format, FormatUsage.Sample); if (!flag) { Texture3D.ValidateIsNotCrunched(flags); Texture3D.Internal_Create(this, width, height, depth, mipCount, format, flags, IntPtr.Zero); } }