UnityEngine.Texture3D.Internal_Create C# (CSharp) Method

Internal_Create() private method

private Internal_Create ( [ mono, int width, int height, int depth, TextureFormat format, bool mipmap ) : void
mono [
width int
height int
depth int
format TextureFormat
mipmap bool
return void
        private static extern void Internal_Create([Writable] Texture3D mono, int width, int height, int depth, TextureFormat format, bool mipmap);
        [ExcludeFromDocs]

Usage Example

Esempio n. 1
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        public Texture3D(int width, int height, int depth, GraphicsFormat format, TextureCreationFlags flags, int mipCount)
        {
            bool flag = !base.ValidateFormat(format, FormatUsage.Sample);

            if (!flag)
            {
                Texture3D.ValidateIsNotCrunched(flags);
                Texture3D.Internal_Create(this, width, height, depth, mipCount, format, flags, IntPtr.Zero);
            }
        }
All Usage Examples Of UnityEngine.Texture3D::Internal_Create