UnityEngine.SendMouseEvents.HitInfo.SendMessage C# (CSharp) Method

SendMessage() public method

public SendMessage ( string name ) : void
name string
return void
            public void SendMessage(string name)
            {
                this.target.SendMessage(name, null, SendMessageOptions.DontRequireReceiver);
            }

Usage Example

Esempio n. 1
0
        private static void SendEvents(int i, SendMouseEvents.HitInfo hit)
        {
            bool mouseButtonDown = Input.GetMouseButtonDown(0);
            bool mouseButton     = Input.GetMouseButton(0);

            if (mouseButtonDown)
            {
                if (hit)
                {
                    SendMouseEvents.m_MouseDownHit[i] = hit;
                    SendMouseEvents.m_MouseDownHit[i].SendMessage("OnMouseDown");
                }
            }
            else
            {
                if (!mouseButton)
                {
                    if (SendMouseEvents.m_MouseDownHit[i])
                    {
                        if (SendMouseEvents.HitInfo.Compare(hit, SendMouseEvents.m_MouseDownHit[i]))
                        {
                            SendMouseEvents.m_MouseDownHit[i].SendMessage("OnMouseUpAsButton");
                        }
                        SendMouseEvents.m_MouseDownHit[i].SendMessage("OnMouseUp");
                        SendMouseEvents.m_MouseDownHit[i] = default(SendMouseEvents.HitInfo);
                    }
                }
                else
                {
                    if (SendMouseEvents.m_MouseDownHit[i])
                    {
                        SendMouseEvents.m_MouseDownHit[i].SendMessage("OnMouseDrag");
                    }
                }
            }
            if (SendMouseEvents.HitInfo.Compare(hit, SendMouseEvents.m_LastHit[i]))
            {
                if (hit)
                {
                    hit.SendMessage("OnMouseOver");
                }
            }
            else
            {
                if (SendMouseEvents.m_LastHit[i])
                {
                    SendMouseEvents.m_LastHit[i].SendMessage("OnMouseExit");
                }
                if (hit)
                {
                    hit.SendMessage("OnMouseEnter");
                    hit.SendMessage("OnMouseOver");
                }
            }
            SendMouseEvents.m_LastHit[i] = hit;
        }
All Usage Examples Of UnityEngine.SendMouseEvents.HitInfo::SendMessage
SendMouseEvents.HitInfo