UnityEngine.CircleEquations_Tests.PointOnCircle_Test_Fail C# (CSharp) Method

PointOnCircle_Test_Fail() private method

private PointOnCircle_Test_Fail ( ) : void
return void
        public void PointOnCircle_Test_Fail()
        {
            Vector2 unexpected = new Vector2(1.707107f, 1.707107f);
            Vector2 actual = Geometry.PointOnCircle(1, 0.785398f, Vector2.one);
            if (unexpected == actual)
                Assert.Fail("Unexpected: {0}\nActual: {1}", unexpected, actual);
        }
    }