UnityEngine.CanvasRenderer.SplitUIVertexStreams C# (CSharp) Method

SplitUIVertexStreams() public static method

public static SplitUIVertexStreams ( List verts, List positions, List colors, List uv0S, List uv1S, List normals, List tangents, List indicies ) : void
verts List
positions List
colors List
uv0S List
uv1S List
normals List
tangents List
indicies List
return void
        public static void SplitUIVertexStreams(List<UIVertex> verts, List<Vector3> positions, List<Color32> colors, List<Vector2> uv0S, List<Vector2> uv1S, List<Vector3> normals, List<Vector4> tangents, List<int> indicies)
        {
            SplitUIVertexStreamsInternal(verts, positions, colors, uv0S, uv1S, normals, tangents);
            SplitIndiciesStreamsInternal(verts, indicies);
        }

Usage Example

Esempio n. 1
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 public static void SplitUIVertexStreams(List <UIVertex> verts, List <Vector3> positions, List <Color32> colors, List <Vector4> uv0S, List <Vector4> uv1S, List <Vector3> normals, List <Vector4> tangents, List <int> indices)
 {
     CanvasRenderer.SplitUIVertexStreams(verts, positions, colors, uv0S, uv1S, new List <Vector4>(), new List <Vector4>(), normals, tangents, indices);
 }