static public int ModifyMesh(IntPtr l)
{
try {
int argc = LuaDLL.lua_gettop(l);
if (matchType(l, "ModifyMesh__VertexHelper", argc, 2, typeof(UnityEngine.UI.VertexHelper)))
{
UnityEngine.UI.Shadow self = (UnityEngine.UI.Shadow)checkSelf(l);
UnityEngine.UI.VertexHelper a1;
checkType(l, 3, out a1);
self.ModifyMesh(a1);
pushValue(l, true);
return(1);
}
else if (matchType(l, "ModifyMesh__Mesh", argc, 2, typeof(UnityEngine.Mesh)))
{
UnityEngine.UI.Shadow self = (UnityEngine.UI.Shadow)checkSelf(l);
UnityEngine.Mesh a1;
checkType(l, 3, out a1);
self.ModifyMesh(a1);
pushValue(l, true);
return(1);
}
pushValue(l, false);
LuaDLL.lua_pushstring(l, "No matched override function to call");
return(2);
}
catch (Exception e) {
return(error(l, e));
}
}