public virtual void Select() { if (!EventSystem.current.alreadySelecting) { EventSystem.current.SetSelectedGameObject(base.gameObject); } }
static int Select(IntPtr L) { L.ChkArgsCount(1); UnityEngine.UI.Selectable obj = (UnityEngine.UI.Selectable)L.ChkUnityObjectSelf(1, "UnityEngine.UI.Selectable"); obj.Select(); return(0); }