public static GameObject CreatePanel(Resources resources)
{
GameObject obj2 = CreateUIElementRoot("Panel", s_ThickElementSize);
RectTransform component = obj2.GetComponent<RectTransform>();
component.anchorMin = Vector2.zero;
component.anchorMax = Vector2.one;
component.anchoredPosition = Vector2.zero;
component.sizeDelta = Vector2.zero;
Image image = obj2.AddComponent<Image>();
image.sprite = resources.background;
image.type = Image.Type.Sliced;
image.color = s_PanelColor;
return obj2;
}