static int GetHashCode(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
UnityEngine.SceneManagement.Scene obj = (UnityEngine.SceneManagement.Scene)ToLua.CheckObject(L, 1, typeof(UnityEngine.SceneManagement.Scene));
int o = obj.GetHashCode();
LuaDLL.lua_pushinteger(L, o);
ToLua.SetBack(L, 1, obj);
return(1);
}
catch (Exception e)
{
return(LuaDLL.toluaL_exception(L, e));
}
}