UnityEngine.Networking.NetworkWriter.SeekZero C# (CSharp) Method

SeekZero() public method

Seeks to the start of the internal buffer.

public SeekZero ( ) : void
return void
        public void SeekZero()
        {
            this.m_Buffer.SeekZero();
        }

Usage Example

Esempio n. 1
0
 private void FixedUpdate()
 {
     if (m_ParameterWriter == null)
     {
         return;
     }
     CheckSendRate();
     if (CheckAnimStateChanged(out int stateHash, out float normalizedTime))
     {
         AnimationMessage animationMessage = new AnimationMessage();
         animationMessage.netId          = base.netId;
         animationMessage.stateHash      = stateHash;
         animationMessage.normalizedTime = normalizedTime;
         m_ParameterWriter.SeekZero();
         WriteParameters(m_ParameterWriter, autoSend: false);
         animationMessage.parameters = m_ParameterWriter.ToArray();
         if (base.hasAuthority || ClientScene.readyConnection != null)
         {
             ClientScene.readyConnection.Send(40, animationMessage);
         }
         else if (base.isServer && !base.localPlayerAuthority)
         {
             NetworkServer.SendToReady(base.gameObject, 40, animationMessage);
         }
     }
 }
All Usage Examples Of UnityEngine.Networking.NetworkWriter::SeekZero