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UnityEngine
Networking
NetworkTransport
FinishSendMulticast
UnityEngine.Networking.NetworkTransport.FinishSendMulticast C# (CSharp) Method
NetworkTransport Class Documentation
Mostra file
Open project: CarlosHBC/UnityDecompiled
FinishSendMulticast()
private
method
private
FinishSendMulticast
(
int
hostId
,
byte
&
error
) :
bool
hostId
int
error
byte
return
bool
public static extern bool FinishSendMulticast(int hostId, out byte error); /// <summary>
NetworkTransport
AddHost
AddHostWithSimulator
AddHostWrapper
AddHostWrapperWithoutIp
AddSceneId
AddWebsocketHost
AddWsHostWrapper
AddWsHostWrapperWithoutIp
CheckTopology
Connect
ConnectAsNetworkHost
ConnectEndPoint
ConnectToNetworkPeer
ConnectWithSimulator
Disconnect
DisconnectNetworkHost
DoesEndPointUsePlatformProtocols
FinishSendMulticast
GetAssetId
GetBroadcastConnectionInfo
GetBroadcastConnectionMessage
GetConnectionInfo
GetCurrentIncomingMessageAmount
GetCurrentOutgoingMessageAmount
GetCurrentRtt
GetMaxPacketSize
GetNetIOTimeuS
GetNetworkLostPacketNum
GetNetworkTimestamp
GetNextSceneId
GetPacketReceivedRate
GetPacketSentRate
GetRemoteDelayTimeMS
GetRemotePacketReceivedRate
Init
InitWithNoParameters
InitWithParameters
Internal_ConnectEndPoint
IsBroadcastDiscoveryRunning
NetworkTransport
Receive
ReceiveFromHost
ReceiveRelayEventFromHost
RemoveHost
Send
SendMulticast
SendWrapper
SetBroadcastCredentials
SetPacketStat
Shutdown
StartBroadcastDiscovery
StartBroadcastDiscoveryWithData
StartBroadcastDiscoveryWithoutData
StartSendMulticast
StopBroadcastDiscovery