UnityEngine.Networking.NetworkManager2.OnServerDisconnect C# (CSharp) Method

OnServerDisconnect() public method

public OnServerDisconnect ( NetworkConnection conn ) : void
conn NetworkConnection
return void
        public override void OnServerDisconnect(NetworkConnection conn)
        {
            conn.playerControllers[0].gameObject.GetComponent<Social_HUD>().CmdSendActivity(Activity.Disconnection);
            base.OnServerDisconnect(conn);
        }