public void CheckInternalBuffer()
{
if (((Time.time - this.m_LastFlushTime) > this.maxDelay) && !this.m_CurrentPacket.IsEmpty())
{
this.SendInternalBuffer();
this.m_LastFlushTime = Time.time;
}
if ((Time.time - this.m_LastBufferedMessageCountTimer) > 1f)
{
this.lastBufferedPerSecond = this.numBufferedPerSecond;
this.numBufferedPerSecond = 0;
this.m_LastBufferedMessageCountTimer = Time.time;
}
}