UnityEngine.Experimental.Director.AnimatorControllerPlayable.RemoveAllInputs C# (CSharp) Method

RemoveAllInputs() public method

public RemoveAllInputs ( ) : bool
return bool
        public override bool RemoveAllInputs()
        {
            Debug.LogError("AnimationClipPlayable doesn't support removing inputs");
            return false;
        }

Usage Example

 static public int RemoveAllInputs(IntPtr l)
 {
     try {
         UnityEngine.Experimental.Director.AnimatorControllerPlayable self = (UnityEngine.Experimental.Director.AnimatorControllerPlayable)checkSelf(l);
         var ret = self.RemoveAllInputs();
         pushValue(l, true);
         pushValue(l, ret);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }