public void Initialize(InvokableCallList invokableList, UnityEventBase unityEventBase)
{
foreach (PersistentCall call in this.m_Calls)
{
if (call.IsValid())
{
BaseInvokableCall runtimeCall = call.GetRuntimeCall(unityEventBase);
if (runtimeCall != null)
{
invokableList.AddPersistentInvokableCall(runtimeCall);
}
}
}
}