public bool ContainsTime(float time) { return ((time >= this.frameFloor) && (time < this.frameCeiling)); } }
public void RemoveKeyframe(AnimationKeyTime time) { for (int i = this.m_Keyframes.Count - 1; i >= 0; i--) { if (time.ContainsTime(this.m_Keyframes[i].time)) { this.m_Keyframes.RemoveAt(i); } } }