private Brush GetActiveBrush(int size)
{
if (this.m_CachedBrush == null)
{
this.m_CachedBrush = new Brush();
}
this.m_CachedBrush.Load(s_BrushTextures[this.m_SelectedBrush], size);
return this.m_CachedBrush;
}