private GetMaterialProperty_Index ( Object mats, int propertyIndex ) : |
||
mats | Object | |
propertyIndex | int | |
return |
internal static extern MaterialProperty GetMaterialProperty_Index(Object[] mats, int propertyIndex);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static MaterialProperty GetMaterialProperty(UnityEngine.Object[] mats, int propertyIndex) { return(ShaderUtil.GetMaterialProperty_Index(mats, propertyIndex)); }