internal int GetNumEnabledRenderers()
{
int num = 0;
ParticleSystemUI[] emitters = this.m_Emitters;
for (int i = 0; i < emitters.Length; i++)
{
ParticleSystemUI particleSystemUI = emitters[i];
ModuleUI particleSystemRendererModuleUI = particleSystemUI.GetParticleSystemRendererModuleUI();
if (particleSystemRendererModuleUI != null && particleSystemRendererModuleUI.enabled)
{
num++;
}
}
return(num);
}