internal int GetNumEnabledRenderers()
{
int num = 0;
foreach (ParticleSystemUI mui in this.m_Emitters)
{
ModuleUI particleSystemRendererModuleUI = mui.GetParticleSystemRendererModuleUI();
if ((particleSystemRendererModuleUI != null) && particleSystemRendererModuleUI.enabled)
{
num++;
}
}
return num;
}