private void OnBecameVisible()
{
if (!s_IsVisible)
{
s_IsVisible = true;
SceneView.onSceneGUIDelegate = (SceneView.OnSceneFunc) Delegate.Combine(SceneView.onSceneGUIDelegate, new SceneView.OnSceneFunc(this.OnSceneViewGUI));
StaticOcclusionCullingVisualization.showOcclusionCulling = true;
SceneView.RepaintAll();
}
}