UnityEditor.BuildPlayerWindow.Styles.GetTargetNotInstalled C# (CSharp) Method

GetTargetNotInstalled() public method

public GetTargetNotInstalled ( int index, int item ) : GUIContent
index int
item int
return UnityEngine.GUIContent
            public GUIContent GetTargetNotInstalled(int index, int item)
            {
                if (index >= this.buildTargetNotInstalled.GetLength(0))
                {
                    index = 0;
                }
                return this.buildTargetNotInstalled[index, item];
            }
        }