public AddEvent ( float time, |
||
time | float | |
rootGameObject | ||
animationClip | ||
return | void |
public void AddEvent(float time, GameObject rootGameObject, AnimationClip animationClip)
{
AnimationWindowEvent evt = AnimationWindowEvent.CreateAndEdit(rootGameObject, animationClip, time);
this.Select(evt);
}
private void AddEventButtonOnGUI() { using (new EditorGUI.DisabledScope(!selection.animationIsEditable)) { if (GUILayout.Button(AnimationWindowStyles.addEventContent, EditorStyles.toolbarButton)) { m_Events.AddEvent(m_State.currentTime, selection.rootGameObject, selection.animationClip); } } }