public void SaveSettings(bool refresh = false)
{
if (refresh) GetSceneInfomation(false);
string apath = Application.dataPath.Replace("/Assets", "");
string ufile = Path.Combine(apath, "UnityBabylonOptions.ini");
var settings = new DataWriterSettings() { PrettyPrint = true };
var jsWriter = new JsonWriter(settings);
File.WriteAllText(ufile, jsWriter.Write(exportationOptions));
}