public void StartNewGame()
{
ClickCount = 0;
SecondsPlayed = -3;
GameControlsVisibility = Visibility.Collapsed;
_timer = new DispatcherTimer { Interval = TimeSpan.FromSeconds(1) };
_timer.Tick += HandleTimerTick;
_timer.Start();
}
protected override void OnNavigatedTo(NavigationEventArgs e) { _game.StartNewGame(); }