public static void Reload()
{
Felucca.Tiles.Dispose();
Trammel.Tiles.Dispose();
Ilshenar.Tiles.Dispose();
Malas.Tiles.Dispose();
Tokuno.Tiles.Dispose();
TerMur.Tiles.Dispose();
Felucca.Tiles.StaticIndexInit = false;
Trammel.Tiles.StaticIndexInit = false;
Ilshenar.Tiles.StaticIndexInit = false;
Malas.Tiles.StaticIndexInit = false;
Tokuno.Tiles.StaticIndexInit = false;
TerMur.Tiles.StaticIndexInit = false;
Felucca.m_Cache = Trammel.m_Cache = Ilshenar.m_Cache = Malas.m_Cache = Tokuno.m_Cache = TerMur.m_Cache = null;
Felucca.m_Tiles = Trammel.m_Tiles = Ilshenar.m_Tiles = Malas.m_Tiles = Tokuno.m_Tiles = TerMur.m_Tiles = null;
Felucca.m_Cache_NoStatics = Trammel.m_Cache_NoStatics = Ilshenar.m_Cache_NoStatics = Malas.m_Cache_NoStatics = Tokuno.m_Cache_NoStatics = TerMur.m_Cache_NoStatics = null;
Felucca.m_Cache_NoPatch = Trammel.m_Cache_NoPatch = Ilshenar.m_Cache_NoPatch = Malas.m_Cache_NoPatch = Tokuno.m_Cache_NoPatch = TerMur.m_Cache_NoPatch = null;
Felucca.m_Cache_NoStatics_NoPatch = Trammel.m_Cache_NoStatics_NoPatch = Ilshenar.m_Cache_NoStatics_NoPatch = Malas.m_Cache_NoStatics_NoPatch = Tokuno.m_Cache_NoStatics_NoPatch = TerMur.m_Cache_NoStatics_NoPatch = null;
}