public override void Draw(GameTime gameTime)
{
SpriteBatch spriteBatch = ScreenManager.SpriteBatch;
SpriteFont font = ScreenManager.Game.Content.Load<SpriteFont>("DummyText\\Font");
spriteBatch.Begin();
Vector2 position = new Vector2(menuEntryStartPosition.X, menuEntryStartPosition.Y);
// Draw each menu entry in turn.
for (int i = 0; i < menuEntries.Count; i++)
{
MenuEntry menuEntry = menuEntries[i];
bool isSelected = IsVisible && (i == selectedEntry);
menuEntry.Draw(this, position, isSelected);
position.Y += menuEntry.GetHeight();
}
// Draw the menu title.
Vector2 titlePosition = new Vector2(ScreenManager.GraphicsDeviceManager.GraphicsDevice.Viewport.Width / 2, 50);
Vector2 titleOrigin = font.MeasureString(menuTitle) / 2;
Color titleColor = Color.White;
float titleScale = 1.25f;
spriteBatch.DrawString(font, menuTitle, titlePosition, titleColor, 0,
titleOrigin, titleScale, SpriteEffects.None, 0);
spriteBatch.End();
}