public virtual void Draw(MenuScreen screen, Vector2 position, bool isSelected)
{
// Draw text, centered on the middle of each line.
ScreenManager screenManager = screen.ScreenManager;
SpriteBatch spriteBatch = ScreenManager.SpriteBatch;
SpriteFont font = ScreenManager.Game.Content.Load<SpriteFont>("DummyText\\Font");
if (!enabled)
{
spriteBatch.DrawString(font, text, position, disabledColor);
}
else
{
spriteBatch.DrawString(font, text, position, (isSelected ? selectedColor : color));
}
}