private ComputeOffset ( int index, int count, float distributionSum, float distributionStep ) : float | ||
index | int | |
count | int | |
distributionSum | float | |
distributionStep | float | |
return | float |
private float ComputeOffset(int index, int count, float distributionSum, float distributionStep)
{
float num = 0f;
float num2 = ((index + 1f) / (count + 1f)) * distributionSum;
for (float i = 0f; i <= 1f; i += distributionStep)
{
num += Mathf.Clamp01(this.distributionCurve.Evaluate(i));
if (num >= num2)
{
return i;
}
}
return (num2 / distributionSum);
}