Tests.SpeechTests.TestPhonemes C# (CSharp) Method

TestPhonemes() private method

private TestPhonemes ( ) : void
return void
        public void TestPhonemes()
        {
            EventWaitHandle waitHandle = new AutoResetEvent(false);

            using (MemoryStream stream = new MemoryStream())
            using (SpeechSynthesizer synth = new SpeechSynthesizer())
            {
                synth.SetOutputToWaveStream(stream);

                synth.SpeakSsml("<?xml version=\"1.0\" encoding=\"UTF-8\"?><speak version=\"1.0\" xmlns=\"http://www.w3.org/2001/10/synthesis\" xml:lang=\"en-GB\"><s>This is your <phoneme alphabet=\"ipa\" ph=\"leɪkɒn\">Lakon</phoneme>.</s></speak>");

                //synth.SpeakSsml("<?xml version=\"1.0\" encoding=\"ISO-8859-1\"?><speak version = \"1.0\" xmlns = \"http://www.w3.org/2001/10/synthesis\" xml:lang=\"en-GB\"><s>You are travelling to the <phoneme alphabet=\"ipa\" ph=\"ˈdɛltə\">delta</phoneme> system.</s></speak>");
                //synth.SpeakSsml("<?xml version=\"1.0\" encoding=\"ISO-8859-1\"?><speak version = \"1.0\" xmlns = \"http://www.w3.org/2001/10/synthesis\" xml:lang=\"en-GB\"><s>You are travelling to the <phoneme alphabet=\"ipa\" ph=\"bliːiː\">Bleae</phoneme> <phoneme alphabet=\"ipa\" ph=\"θuːə\">Thua</phoneme> system.</s></speak>");
                //synth.SpeakSsml("<?xml version=\"1.0\" encoding=\"ISO-8859-1\"?><speak version = \"1.0\" xmlns = \"http://www.w3.org/2001/10/synthesis\" xml:lang=\"en-GB\"><s>You are travelling to the Amnemoi system.</s></speak>");
                //synth.Speak("You are travelling to the Barnard's Star system.");
                stream.Seek(0, SeekOrigin.Begin);

                IWaveSource source = new WaveFileReader(stream);

                var soundOut = new WasapiOut();
                soundOut.Stopped += (s, e) => waitHandle.Set();

                soundOut.Initialize(source);
                soundOut.Play();

                waitHandle.WaitOne();
                soundOut.Dispose();
                source.Dispose();
            }
        }