Tests.CommandTests.TestIfRestartCommandCallsTheNeededMethodsFromGameModelAndGameLogic C# (CSharp) Method

TestIfRestartCommandCallsTheNeededMethodsFromGameModelAndGameLogic() private method

        public void TestIfRestartCommandCallsTheNeededMethodsFromGameModelAndGameLogic()
        {
            var moqGame = new Mock<IGameModel>();
            moqGame.Setup(x => x.ResetUserMoves()).Verifiable();
            moqGame.SetupGet<IBalloon[,]>(x => x.Field).Returns(() => new IBalloon[5, 10]).Verifiable();
            var moqLogic = new Mock<IGameLogicProvider>();
            moqLogic.Setup(x => x.RandomizeBalloonField(It.IsAny<IBalloon[,]>())).Verifiable();

            var ctx = new Context()
            {
                Game = moqGame.Object,
                LogicProvider = moqLogic.Object
            };

            new RestartCommand().Execute(ctx);

            moqGame.Verify(x => x.ResetUserMoves(), Times.Once, "2 or 0");
            moqLogic.Verify(x => x.RandomizeBalloonField(It.IsAny<IBalloon[,]>()), Times.Once, "no msg 4 u betch");
        }