public void StartMap_LoadTest()
{
Game1_Accessor target = new Game1_Accessor();
Game1_AddObjects(target);//Adding Objects to CollisionHandler
target.StartMap_Load();
Assert.IsTrue(target.Action.CollisionCheck(0) == new Vector2(0, 0), "ID_0: CollisionDetected");
Assert.IsTrue(target.Action.CollisionCheck(201) == new Vector2(0, 0), "ID_201: CollisionDetected");
}