public static void ArmorArmGlowMask(int slot, Player drawPlayer, float shadow, ref int glowMask, ref Color color)
{
EquipTexture texture = EquipLoader.GetEquipTexture(EquipType.Body, slot);
texture?.ArmorArmGlowMask(drawPlayer, shadow, ref glowMask, ref color);
foreach (var hook in HookArmorArmGlowMask)
{
hook(slot, drawPlayer, shadow, ref glowMask, ref color);
}
}