static BuffLoader()
{
for (int k = 0; k < BuffID.Count; k++)
{
vanillaCanBeCleared[k] = true;
}
vanillaLongerExpertDebuff[BuffID.Poisoned] = true;
vanillaLongerExpertDebuff[BuffID.Darkness] = true;
vanillaLongerExpertDebuff[BuffID.Cursed] = true;
vanillaLongerExpertDebuff[BuffID.OnFire] = true;
vanillaLongerExpertDebuff[BuffID.Bleeding] = true;
vanillaLongerExpertDebuff[BuffID.Confused] = true;
vanillaLongerExpertDebuff[BuffID.Slow] = true;
vanillaLongerExpertDebuff[BuffID.Weak] = true;
vanillaLongerExpertDebuff[BuffID.Silenced] = true;
vanillaLongerExpertDebuff[BuffID.BrokenArmor] = true;
vanillaLongerExpertDebuff[BuffID.CursedInferno] = true;
vanillaLongerExpertDebuff[BuffID.Frostburn] = true;
vanillaLongerExpertDebuff[BuffID.Chilled] = true;
vanillaLongerExpertDebuff[BuffID.Frozen] = true;
vanillaLongerExpertDebuff[BuffID.Ichor] = true;
vanillaLongerExpertDebuff[BuffID.Venom] = true;
vanillaLongerExpertDebuff[BuffID.Blackout] = true;
vanillaCanBeCleared[BuffID.PotionSickness] = false;
vanillaCanBeCleared[BuffID.Werewolf] = false;
vanillaCanBeCleared[BuffID.Merfolk] = false;
vanillaCanBeCleared[BuffID.WaterCandle] = false;
vanillaCanBeCleared[BuffID.Campfire] = false;
vanillaCanBeCleared[BuffID.HeartLamp] = false;
vanillaCanBeCleared[BuffID.NoBuilding] = false;
}