Terraria.GameContent.UI.WorldUIAnchor.InRange C# (CSharp) Method

InRange() public method

public InRange ( Vector2 target, float tileRangeX, float tileRangeY ) : bool
target Vector2
tileRangeX float
tileRangeY float
return bool
        public bool InRange(Vector2 target, float tileRangeX, float tileRangeY)
        {
            switch (this.type)
            {
                case AnchorType.Entity:
                    if (Math.Abs(target.X - entity.Center.X) <= tileRangeX * 16.0 + entity.width / 2.0)
                        return Math.Abs(target.Y - entity.Center.Y) <= tileRangeY * 16.0 + entity.height / 2.0;
                    return false;
                case AnchorType.Tile:
                    if (Math.Abs(target.X - pos.X) <= tileRangeX * 16.0 + size.X / 2.0)
                        return Math.Abs(target.Y - pos.Y) <= tileRangeY * 16.0 + size.Y / 2.0;
                    return false;
                case AnchorType.Pos:
                    if (Math.Abs(target.X - pos.X) <= tileRangeX * 16.0)
                        return Math.Abs(target.Y - pos.Y) <= tileRangeY * 16.0;
                    return false;
                default:
                    return true;
            }
        }