private static int CopyVectorsToRecastArray(IList<Vector3> renderVertices, IList<Vector3> vertices, int vecOffset)
{
if (renderVertices != null)
{
var length = renderVertices.Count;
for (var i = 0; i < length; i++)
{
var vertex = renderVertices[i];
PositionUtil.TransformWoWCoordsToRecastCoords(ref vertex);
vertices[vecOffset + i] = vertex;
}
vecOffset += renderVertices.Count;
}
return vecOffset;
}