static void ReadMOTV2(BinaryReader br, WMOGroup group, uint size)
{
// Texture coordinates, 2 floats per vertex in (X,Y) order. The values range from 0.0 to 1.0.
// Vertices, normals and texture coordinates are in corresponding order, of course.
group.TextureVertices2 = new Vector2[size / 8];
for (int i = 0; i < group.TextureVertices2.Length; i++)
{
group.TextureVertices2[i] = br.ReadVector2();
}
}