public void Update(GameTime gameTime)
{
mouseState = Mouse.GetState();
mouseX = mouseState.X;
mouseY = mouseState.Y;
prev_mpressed = mpressed;
mpressed = mouseState.LeftButton == ButtonState.Pressed;
hero.Update(gameTime);
oldMouseState = mouseState;
if(playButton.Update(gameTime, mouseX, mouseY, mpressed, prev_mpressed))
{
damageNumber += 1;
HitButton = 1;
}
}