System.util.zlib.InfTree.huft_build C# (CSharp) Method

huft_build() private method

private huft_build ( int b, int bindex, int n, int s, int d, int e, int t, int m, int hp, int hn, int v ) : int
b int
bindex int
n int
s int
d int
e int
t int
m int
hp int
hn int
v int
return int
        private int huft_build(int[] b, // code lengths in bits (all assumed <= BMAX)
            int bindex, 
            int n,   // number of codes (assumed <= 288)
            int s,   // number of simple-valued codes (0..s-1)
            int[] d, // list of base values for non-simple codes
            int[] e, // list of extra bits for non-simple codes
            int[] t, // result: starting table
            int[] m, // maximum lookup bits, returns actual
            int[] hp,// space for trees
            int[] hn,// hufts used in space
            int[] v  // working area: values in order of bit length
            ){
            // Given a list of code lengths and a maximum table size, make a set of
            // tables to decode that set of codes.  Return Z_OK on success, Z_BUF_ERROR
            // if the given code set is incomplete (the tables are still built in this
            // case), Z_DATA_ERROR if the input is invalid (an over-subscribed set of
            // lengths), or Z_MEM_ERROR if not enough memory.

            int a;                       // counter for codes of length k
            int f;                       // i repeats in table every f entries
            int g;                       // maximum code length
            int h;                       // table level
            int i;                       // counter, current code
            int j;                       // counter
            int k;                       // number of bits in current code
            int l;                       // bits per table (returned in m)
            int mask;                    // (1 << w) - 1, to avoid cc -O bug on HP
            int p;                       // pointer into c[], b[], or v[]
            int q;                       // points to current table
            int w;                       // bits before this table == (l * h)
            int xp;                      // pointer into x
            int y;                       // number of dummy codes added
            int z;                       // number of entries in current table

            // Generate counts for each bit length

            p = 0; i = n;
            do {
                c[b[bindex+p]]++; p++; i--;   // assume all entries <= BMAX
            }while(i!=0);

            if(c[0] == n){                // null input--all zero length codes
                t[0] = -1;
                m[0] = 0;
                return Z_OK;
            }

            // Find minimum and maximum length, bound *m by those
            l = m[0];
            for (j = 1; j <= BMAX; j++)
                if(c[j]!=0) break;
            k = j;                        // minimum code length
            if(l < j){
                l = j;
            }
            for (i = BMAX; i!=0; i--){
                if(c[i]!=0) break;
            }
            g = i;                        // maximum code length
            if(l > i){
                l = i;
            }
            m[0] = l;

            // Adjust last length count to fill out codes, if needed
            for (y = 1 << j; j < i; j++, y <<= 1){
                if ((y -= c[j]) < 0){
                    return Z_DATA_ERROR;
                }
            }
            if ((y -= c[i]) < 0){
                return Z_DATA_ERROR;
            }
            c[i] += y;

            // Generate starting offsets into the value table for each length
            x[1] = j = 0;
            p = 1;  xp = 2;
            while (--i!=0) {                 // note that i == g from above
                x[xp] = (j += c[p]);
                xp++;
                p++;
            }

            // Make a table of values in order of bit lengths
            i = 0; p = 0;
            do {
                if ((j = b[bindex+p]) != 0){
                    v[x[j]++] = i;
                }
                p++;
            }
            while (++i < n);
            n = x[g];                     // set n to length of v

            // Generate the Huffman codes and for each, make the table entries
            x[0] = i = 0;                 // first Huffman code is zero
            p = 0;                        // grab values in bit order
            h = -1;                       // no tables yet--level -1
            w = -l;                       // bits decoded == (l * h)
            u[0] = 0;                     // just to keep compilers happy
            q = 0;                        // ditto
            z = 0;                        // ditto

            // go through the bit lengths (k already is bits in shortest code)
            for (; k <= g; k++){
                a = c[k];
                while (a--!=0){
                    // here i is the Huffman code of length k bits for value *p
                    // make tables up to required level
                    while (k > w + l){
                        h++;
                        w += l;                 // previous table always l bits
                        // compute minimum size table less than or equal to l bits
                        z = g - w;
                        z = (z > l) ? l : z;        // table size upper limit
                        if((f=1<<(j=k-w))>a+1){     // try a k-w bit table
                            // too few codes for k-w bit table
                            f -= a + 1;               // deduct codes from patterns left
                            xp = k;
                            if(j < z){
                                while (++j < z){        // try smaller tables up to z bits
                                    if((f <<= 1) <= c[++xp])
                                        break;              // enough codes to use up j bits
                                    f -= c[xp];           // else deduct codes from patterns
                                }
                            }
                        }
                        z = 1 << j;                 // table entries for j-bit table

                        // allocate new table
                        if (hn[0] + z > MANY){       // (note: doesn't matter for fixed)
                            return Z_DATA_ERROR;       // overflow of MANY
                        }
                        u[h] = q = /*hp+*/ hn[0];   // DEBUG
                        hn[0] += z;
 
                        // connect to last table, if there is one
                        if(h!=0){
                            x[h]=i;           // save pattern for backing up
                            r[0]=(byte)j;     // bits in this table
                            r[1]=(byte)l;     // bits to dump before this table
                            j=i>>(w - l);
                            r[2] = (int)(q - u[h-1] - j);               // offset to this table
                            System.Array.Copy(r, 0, hp, (u[h-1]+j)*3, 3); // connect to last table
                        }
                        else{
                            t[0] = q;               // first table is returned result
                        }
                    }

                    // set up table entry in r
                    r[1] = (byte)(k - w);
                    if (p >= n){
                        r[0] = 128 + 64;      // out of values--invalid code
                    }
                    else if (v[p] < s){
                        r[0] = (byte)(v[p] < 256 ? 0 : 32 + 64);  // 256 is end-of-block
                        r[2] = v[p++];          // simple code is just the value
                    }
                    else{
                        r[0]=(byte)(e[v[p]-s]+16+64); // non-simple--look up in lists
                        r[2]=d[v[p++] - s];
                    }

                    // fill code-like entries with r
                    f=1<<(k-w);
                    for (j=i>>w;j<z;j+=f){
                        System.Array.Copy(r, 0, hp, (q+j)*3, 3);
                    }

                    // backwards increment the k-bit code i
                    for (j = 1 << (k - 1); (i & j)!=0; j >>= 1){
                        i ^= j;
                    }
                    i ^= j;

                    // backup over finished tables
                    mask = (1 << w) - 1;      // needed on HP, cc -O bug
                    while ((i & mask) != x[h]){
                        h--;                    // don't need to update q
                        w -= l;
                        mask = (1 << w) - 1;
                    }
                }
            }
            // Return Z_BUF_ERROR if we were given an incomplete table
            return y != 0 && g != 1 ? Z_BUF_ERROR : Z_OK;
        }