internal override void Execute(Processor processor, ActionFrame frame) {
Debug.Assert(processor != null && frame != null);
switch (frame.State) {
case Initialized:
if (processor.BeginEvent(XPathNodeType.Comment, string.Empty, string.Empty, string.Empty, false) == false) {
// Come back later
break;
}
processor.PushActionFrame(frame);
frame.State = ProcessingChildren;
break; // Allow children to run
case ProcessingChildren:
if (processor.EndEvent(XPathNodeType.Comment) == false) {
break;
}
frame.Finished();
break;
default:
Debug.Fail("Invalid IfAction execution state");
break;
}
}
}