internal void EmitScopeTree(ISymbolWriter symWriter)
{
int i;
for (i = 0; i < m_iCount; i++)
{
if (m_ScopeActions[i] == ScopeAction.Open)
{
symWriter.OpenScope(m_iOffsets[i]);
}
else
{
symWriter.CloseScope(m_iOffsets[i]);
}
if (m_localSymInfos[i] != null)
{
m_localSymInfos[i].EmitLocalSymInfo(symWriter);
}
}
}