internal static void GenerateSlotTables() {
int num = 0;
int index = 0;
while (index < 0x10) {
for (int i = 0; i < (((int)1) << FastEncoderStatics.ExtraDistanceBits[index]); i++) {
distLookup[num++] = (byte)index;
}
index++;
}
num = num >> 7;
while (index < 30) {
for (int j = 0; j < (((int)1) << (FastEncoderStatics.ExtraDistanceBits[index] - 7)); j++) {
distLookup[0x100 + num++] = (byte)index;
}
index++;
}
}