public AddEventListener ( string type, HtmlEventHandlerWithTarget |
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type | string | |
listener | HtmlEventHandlerWithTarget |
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capture | bool | |
return | void |
public void AddEventListener(string type, HtmlEventHandlerWithTarget<CanvasElement> listener, bool capture)
{
}
CanvasElement::AddEventListener ( CanvasElementEvents type, Action listener ) : void | |
CanvasElement::AddEventListener ( CanvasElementEvents type, Action listener, bool capture ) : void | |
CanvasElement::AddEventListener ( CanvasElementEvents type, HtmlEventHandler listener ) : void | |
CanvasElement::AddEventListener ( CanvasElementEvents type, HtmlEventHandler listener, bool capture ) : void | |
CanvasElement::AddEventListener ( CanvasElementEvents type, HtmlEventHandlerWithTarget |
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CanvasElement::AddEventListener ( CanvasElementEvents type, HtmlEventHandlerWithTarget |
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CanvasElement::AddEventListener ( CanvasElementEvents type, IEventListener listener ) : void | |
CanvasElement::AddEventListener ( CanvasElementEvents type, IEventListener listener, bool capture ) : void | |
CanvasElement::AddEventListener ( string type, HtmlEventHandlerWithTarget |
//------------------------------------------------------------------------------------------ //------------------------------------------------------------------------------------------ public void Initialize(CanvasElement canvas, int screenX, int screenY) { this._screenX = screenX; this._screenY = screenY; /*no functions to minimize delegate creation*/ JsInputProvider that = this; canvas.AddEventListener("keydown", delegate(ElementEvent e) { that._keys[e.KeyCode] = true; }, true); canvas.AddEventListener("keyup", delegate(ElementEvent e) { that._keys[e.KeyCode] = false; }, true); canvas.AddEventListener("mousedown", delegate(ElementEvent e) { that._keys[Keys.MouseLeft] = true; }, true); canvas.AddEventListener("mouseup", delegate(ElementEvent e) { that._keys[Keys.MouseRight] = true; }, true); canvas.AddEventListener("mousemove", delegate(ElementEvent e) { /*convert to screen space*/ that._mouseX = (((float)(((MouseEvent)(Object)e).PageX - e.Target.OffsetLeft) / this._screenX) - 0.5f) * 2.0f; that._mouseY = (((float)(((MouseEvent)(Object)e).PageY - e.Target.OffsetTop) / this._screenY) - 0.5f) * 2.0f; }, true); }