Svg.Transforms.SvgTransformConverter.ConvertFrom C# (CSharp) Method

ConvertFrom() public method

Converts the given object to the type of this converter, using the specified context and culture information.
The conversion cannot be performed.
public ConvertFrom ( ITypeDescriptorContext context, System culture, object value ) : object
context ITypeDescriptorContext An that provides a format context.
culture System The to use as the current culture.
value object The to convert.
return object
        public override object ConvertFrom(ITypeDescriptorContext context, System.Globalization.CultureInfo culture, object value)
        {
            if (value is string)
            {
                SvgTransformCollection transformList = new SvgTransformCollection();

                string[] parts;
                string contents;
                string transformName;

                foreach (string transform in SvgTransformConverter.SplitTransforms((string)value))
                {
                    if (string.IsNullOrEmpty(transform))
                        continue;

                    parts = transform.Split('(', ')');
                    transformName = parts[0].Trim();
                    contents = parts[1].Trim();

                    switch (transformName)
                    {
                        case "translate":
                            string[] coords = contents.Split(new char[] { ',', ' ' }, StringSplitOptions.RemoveEmptyEntries);

                            if (coords.Length == 0 || coords.Length > 2)
                            {
                                throw new FormatException("Translate transforms must be in the format 'translate(x [,y])'");
                            }

                            float x = float.Parse(coords[0].Trim(), NumberStyles.Float, CultureInfo.InvariantCulture);
                            if (coords.Length > 1)
                            {
                                float y = float.Parse(coords[1].Trim(), NumberStyles.Float, CultureInfo.InvariantCulture);
                                transformList.Add(new SvgTranslate(x, y));
                            }
                            else
                            {
                                transformList.Add(new SvgTranslate(x));
                            }
                            break;
                        case "rotate":
                            string[] args = contents.Split(new char[] { ',', ' ' }, StringSplitOptions.RemoveEmptyEntries);

                            if (args.Length != 1 && args.Length != 3)
                            {
                                throw new FormatException("Rotate transforms must be in the format 'rotate(angle [cx cy ])'");
                            }

                            float angle = float.Parse(args[0], NumberStyles.Float, CultureInfo.InvariantCulture);

                            if (args.Length == 1)
                            {
                                transformList.Add(new SvgRotate(angle));
                            }
                            else
                            {
                                float cx = float.Parse(args[1], NumberStyles.Float, CultureInfo.InvariantCulture);
                                float cy = float.Parse(args[2], NumberStyles.Float, CultureInfo.InvariantCulture);

                                transformList.Add(new SvgRotate(angle, cx, cy));
                            }
                            break;
                        case "scale":
                            string[] scales = contents.Split(new char[] { ',', ' ' }, StringSplitOptions.RemoveEmptyEntries);

                            if (scales.Length == 0 || scales.Length > 2)
                            {
                                throw new FormatException("Scale transforms must be in the format 'scale(x [,y])'");
                            }

                            float sx = float.Parse(scales[0].Trim(), NumberStyles.Float, CultureInfo.InvariantCulture);

                            if (scales.Length > 1)
                            {
                                float sy = float.Parse(scales[1].Trim(), NumberStyles.Float, CultureInfo.InvariantCulture);
                                transformList.Add(new SvgScale(sx, sy));
                            }
                            else
                            {
                                transformList.Add(new SvgScale(sx));
                            }

                            break;
                        case "matrix":
                            string[] points = contents.Split(new char[] { ',', ' ' }, StringSplitOptions.RemoveEmptyEntries);

                            if (points.Length != 6)
                            {
                                throw new FormatException("Matrix transforms must be in the format 'matrix(m11, m12, m21, m22, dx, dy)'");
                            }

                            List<float> mPoints = new List<float>();
                            foreach (string point in points)
                            {
                                mPoints.Add(float.Parse(point.Trim(), NumberStyles.Float, CultureInfo.InvariantCulture));
                            }

                            transformList.Add(new SvgMatrix(mPoints));
                            break;
                        case "shear":
                            string[] shears = contents.Split(new char[] { ',', ' ' }, StringSplitOptions.RemoveEmptyEntries);

                            if (shears.Length == 0 || shears.Length > 2)
                            {
                                throw new FormatException("Shear transforms must be in the format 'shear(x [,y])'");
                            }

                            float hx = float.Parse(shears[0].Trim(), NumberStyles.Float, CultureInfo.InvariantCulture);

                            if (shears.Length > 1)
                            {
                                float hy = float.Parse(shears[1].Trim(), NumberStyles.Float, CultureInfo.InvariantCulture);
                                transformList.Add(new SvgShear(hx, hy));
                            }
                            else
                            {
                                transformList.Add(new SvgShear(hx));
                            }

                            break;
                        case "skewX":
                            float ax = float.Parse(contents, NumberStyles.Float, CultureInfo.InvariantCulture);
                            transformList.Add(new SvgSkew(ax, 0));
                            break;
                        case "skewY":
                            float ay = float.Parse(contents, NumberStyles.Float, CultureInfo.InvariantCulture);
                            transformList.Add(new SvgSkew(0, ay));
                            break;
                    }
                }

                return transformList;
            }

            return base.ConvertFrom(context, culture, value);
        }