private SEASkeleton AppendSkeleton(Scene scene, Mesh mesh)
{
SEASkeleton skl = new SEASkeleton(GetValidString(modifiers, mesh.Name));
skl.joints = new List<JointData>();
foreach (Bone bone in mesh.Bones)
{
JointData jnt = new JointData();
jnt.name = bone.Name;
jnt.parentIndex = -1;
jnt.inverseBindMatrix = To3x4Array( bone.OffsetMatrix );
}
modifiers.Add(skl);
Writer.AddObject(skl);
return skl;
}