public static void Init()
{
_DebugLog = (Common.CheckParm("-condebug") > 0);
if (_DebugLog)
{
string path = Path.Combine(Common.GameDir, LOG_FILE_NAME);
if (File.Exists(path))
File.Delete(path);
_Log = new FileStream(path, FileMode.Create, FileAccess.Write, FileShare.Read);
}
_LineWidth = -1;
CheckResize();
Con.Print("Console initialized.\n");
//
// register our commands
//
if (_NotifyTime == null)
{
_NotifyTime = new Cvar("con_notifytime", "3");
}
Cmd.Add("toggleconsole", ToggleConsole_f);
Cmd.Add("messagemode", MessageMode_f);
Cmd.Add("messagemode2", MessageMode2_f);
Cmd.Add("clear", Clear_f);
_IsInitialized = true;
}
public static void Init(quakeparms_t parms) { _Params = parms; Cache.Init(1024 * 1024 * 16); // debug Cbuf.Init(); Cmd.Init(); View.Init(); Chase.Init(); InitVCR(parms); Common.Init(parms.basedir, parms.argv); InitLocal(); Wad.LoadWadFile("gfx.wad"); Key.Init(); Con.Init(); Menu.Init(); Progs.Init(); Mod.Init(); Net.Init(); Server.Init(); //Con.Print("Exe: "__TIME__" "__DATE__"\n"); //Con.Print("%4.1f megabyte heap\n",parms->memsize/ (1024*1024.0)); Render.InitTextures(); // needed even for dedicated servers if (Client.Cls.state != ClientActivityState.Dedicated) { _BasePal = Common.LoadFile("gfx/palette.lmp"); if (_BasePal == null) { Sys.Error("Couldn't load gfx/palette.lmp"); } _ColorMap = Common.LoadFile("gfx/colormap.lmp"); if (_ColorMap == null) { Sys.Error("Couldn't load gfx/colormap.lmp"); } // on non win32, mouse comes before video for security reasons Input.Init(); Vid.Init(_BasePal); Drawer.Init(); Scr.Init(); Render.Init(); Sound.Init(); CDAudio.Init(); Sbar.Init(); Client.Init(); } Cbuf.InsertText("exec quake.rc\n"); _IsInitialized = true; Con.DPrint("========Quake Initialized=========\n"); }