Shared.UICamera.UICamera C# (CSharp) Method

UICamera() public method

public UICamera ( GraphicsDevice Devc ) : Microsoft.Xna.Framework
Devc GraphicsDevice
return Microsoft.Xna.Framework
        public UICamera(GraphicsDevice Devc)
        {
            m_Device = Devc;

            m_NearPlane = 1.0f;
            m_FarPlane = 800.0f; //TODO: Should this be changed based on resolution?

            //Assume the projection is full screen, center origin.
            m_ProjectionOrigin = new Vector2(
                m_Device.Viewport.Width / 2.0f,
                m_Device.Viewport.Height / 2.0f);

            CalculateProjection();
            CalculateView();
        }