public virtual bool DoActionCombat()
{
Mobile c = m_Mobile.Combatant;
if (c == null || c.Deleted || c.Map != m_Mobile.Map || !c.Alive || c.IsDeadBondedPet)
Action = ActionType.Wander;
else
m_Mobile.Direction = m_Mobile.GetDirectionTo(c);
return true;
}