public void Serialize( GenericWriter writer )
{
if ( m_House != null && !m_House.Deleted )
{
writer.Write( (byte) 1 ); // version
writer.Write( m_House );
}
else
{
writer.Write( (byte) 0 ); // version
}
writer.Write( m_Location );
writer.Write( m_Map );
writer.Write( m_Description );
}